1. You need to have an EventBehaviourFactory class. You can copy this code.
public static class EventBehaviourFactory
{
public static DependencyProperty CreateCommandExecutionEventBehaviour(RoutedEvent routedEvent, string propertyName, Type ownerType)
{
DependencyProperty property = DependencyProperty.RegisterAttached(propertyName, typeof(ICommand), ownerType,
new PropertyMetadata(null,
new ExecuteCommandOnRoutedEventBehaviour(routedEvent).PropertyChangedHandler));
return property;
}
///
/// An internal class to handle listening for an event and executing a command,
/// when a Command is assigned to a particular DependencyProperty
///
private class ExecuteCommandOnRoutedEventBehaviour : ExecuteCommandBehaviour
{
private readonly RoutedEvent _routedEvent;
public ExecuteCommandOnRoutedEventBehaviour(RoutedEvent routedEvent)
{
_routedEvent = routedEvent;
}
///
/// Handles attaching or Detaching Event handlers when a Command is assigned or unassigned
///
///
///
///
protected override void AdjustEventHandlers(DependencyObject sender, object oldValue, object newValue)
{
UIElement element = sender as UIElement;
if (element == null) { return; }
if (oldValue != null)
{
element.RemoveHandler(_routedEvent, new RoutedEventHandler(EventHandler));
}
if (newValue != null)
{
element.AddHandler(_routedEvent, new RoutedEventHandler(EventHandler));
}
}
protected void EventHandler(object sender, RoutedEventArgs e)
{
HandleEvent(sender, e);
}
}
internal abstract class ExecuteCommandBehaviour
{
protected DependencyProperty _property;
protected abstract void AdjustEventHandlers(DependencyObject sender, object oldValue, object newValue);
protected void HandleEvent(object sender, EventArgs e)
{
DependencyObject dp = sender as DependencyObject;
if (dp == null)
{
return;
}
ICommand command = dp.GetValue(_property) as ICommand;
if (command == null)
{
return;
}
if (command.CanExecute(e))
{
command.Execute(e);
}
}
///
/// Listens for a change in the DependencyProperty that we are assigned to, and
/// adjusts the EventHandlers accordingly
///
///
///
public void PropertyChangedHandler(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
// the first time the property changes,
// make a note of which property we are supposed
// to be watching
if (_property == null)
{
_property = e.Property;
}
object oldValue = e.OldValue;
object newValue = e.NewValue;
AdjustEventHandlers(sender, oldValue, newValue);
}
}
}
2. Create a relay command class which inherits ICommand Interface. You can copy this code. An ICommand contains methods to execute commands. A command can be executed many times, and the parameter values can vary. This interface is mandatory on commands.
Namespace: System.Windows.Input
Assembly: PresentationCore (in PresentationCore.dll)
public class RelayCommand:ICommand
{
#region private fields
readonly Action
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